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2010-09-06 16:44:43

Buildings

Civil Buildings
The buildings are places where provide all kinds of functions for the city’s development. When you determine your development direction in the early, middle and later stage, building constructions according to the plans with specific purposes will provide strong support of your city’s development. If you pay attention to Civil Building in early stage, basic buildings are your best choice.
Silo
When your resource fields are ransacked and your city's ablaze, a Silo will become your last hope for resource protection. The higher the level, the better the Silo can protect your resources from being plundered. In the early stages, constructing Silos are very important and are able to protect your resources or at least minimize loss during an attack.
Requires: None
Level
Wood
Stone
Gems
Food
Population
Commerce/day
Capacity
Time Required
1
40
50
30
10
0
1
100
0:01:30
2
50
65
40
15
0
1
130
0:03:00
3
65
80
50
15
0
2
170
0:09:00
4
85
105
65
20
0
2
220
0:12:00
5
105
135
80
25
0
2
280
0:15:00
6
135
170
105
35
1
3
360
1:00:40
7
175
220
130
45
1
4
460
1:15:20
8
225
280
170
55
1
4
600
1:32:20
9
290
360
215
70
1
5
770
1:52:10
10
370
460
275
90
1
6
1,000
2:15:10
Agora
The Agora is where people from all over gather to buy, sell, and trade their wares. It's also where you can transport goods and resources between your cities. As your Agora increases in level, you will be able to obtain more transport caravans.

Requires: Level 1 Granary, Level 1 Warehouse 

Level
Wood
Stone
Gems
Food
Population
Commerce/day
Caravans
Time Required
1
80
70
120
70
4
4
1
0:01:00
2
100
90
155
90
2
4
2
0:08:00
3
130
115
195
115
2
5
3
0:18:00
4
170
145
250
145
2
6
4
1:04:20
5
215
190
320
190
2
7
5
1:19:40
6
275
240
410
240
3
9
6
1:37:20
7
350
310
530
310
3
11
7
1:58:00
8
450
395
675
395
3
13
8
2:21:50
9
575
505
865
505
3
15
9
2:49:30
10
740
645
1 105
645
3
19
10
3:21:40
11
945
825
1 415
825
3
22
11
3:59:00
12
1 210
1 060
1 815
1 060
3
27
12
4:42:10
13
1 545
1 355
2 320
1 355
3
32
13
5:32:20
14
1 980
1 735
2 970
1 735
3
39
14
6:30:30
15
2 535
2 220
3 805
2 220
3
46
15
7:38:00
16
3 245
2 840
4 870
2 840
4
55
16
8:56:20
17
4 155
3 635
6 230
3 635
4
67
17
10:27:00
18
5 315
4 650
7 975
4 650
4
80
18
12:12:20
19
6 805
5 955
10 210
5 955
4
96
19
14:14:30
20
8 710
7 620
13 065
7 620
4
115
20
16:36:20

City Planning Center
City Planning Centers can re-organize your taskforce to make construction faster and more efficient. Build one to speed up construction within your city.

Requires: Level 5 Academy 

Level
Wood
Stone
Gems
Food
Population
Commerce/day
Building Time
Time Required
1
70
40
60
20
2
2
99%
0:01:00
2
90
50
75
25
1
3
96%
0:08:00
3
115
65
100
35
1
3
93%
0:18:00
4
145
85
125
40
1
4
90%
1:09:30
5
190
105
160
55
1
5
86%
1:25:40
6
240
135
205
70
2
6
83%
1:44:20
7
310
175
265
90
2
7
80%
2:06:10
8
395
225
340
115
2
9
77%
2:31:20
9
505
290
430
145
2
10
75%
3:00:30
10
645
370
555
185
2
12
72%
3:34:20
11
825
470
710
235
2
15
69%
4:13:40
12
1 060
605
905
300
2
18
67%
4:59:10
13
1 355
775
1 160
385
2
21
64%
5:52:10
14
1 735
990
1 485
495
2
26
62%
6:53:30
15
2 220
1 270
1 900
635
2
31
60%
8:04:40
16
2 840
1 625
2 435
810
3
37
58%
9:27:10
17
3 635
2 075
3 115
1 040
3
44
56%
11:02:50
18
4 650
2 660
3 990
1 330
3
53
54%
12:54:00
19
5 955
3 405
5 105
1 700
3
64
52%
15:02:50
20
7 620
4 355
6 535
2 180
3
77
50%
17:32:10

Masonry Shop
The Masonry Shop is responsible for coming up with solutions to all of the City's Construction-related problems. Once built, the quality of your structures will increase significantly and will be much more resistant to attacks.

Requires: Level 1 Acropolis, Level 5 Library;

Level
Wood
Stone
Gems
Food
Population
Commerce/day
Construction durability
Time Required
1
155
130
125
70
2
1
105%
0:36:40
2
200
165
160
90
1
1
110%
0:52:30
3
255
215
205
115
1
2
115%
1:11:00
4
325
275
260
145
1
2
120%
1:32:20
5
415
350
335
190
1
2
125%
1:57:00
6
535
445
430
240
2
3
130%
2:25:50
7
680
570
550
310
2
4
135%
2:59:10
8
875
730
705
395
2
4
140%
3:37:50
9
1 115
935
900
505
2
5
145%
4:22:40
10
1 430
1 200
1 155
645
2
6
150%
5:14:40
11
1 830
1 535
1 475
825
2
7
155%
6:15:00
12
2 340
1 965
1 890
1 060
2
9
160%
7:25:00
13
3 000
2 515
2 420
1 355
2
11
165%
8:46:10
14
3 840
3 220
3 095
1 735
2
13
170%
10:20:20
15
4 910
4 120
3 960
2 220
2
15
175%
12:09:40
16
6 290
5 275
5 070
2 840
3
18
180%
14:16:20
17
8 050
6 750
6 490
3 635
3
22
185%
16:43:20
18
10 300
8 640
8 310
4 650
3
27
190%
19:33:50
19
13 185
11 060
10 635
5 955
3
32
195%
22:51:40
20
16 880
14 155
13 610
7 620
3
38
200%
26:41:10

Temple
The Temple is your temporary place of worship and sacrifice. It cannot be built in a City that already has an Acropolis. Temples can also increase Commerce, but to a lesser degree than an Acropolis.

Requires: Level 5 Command Post;

 

Level
Wood
Stone
Gems
Food
Population
Commerce/day
Sub-cities
Time Required
1
580
460
350
180
1
2
 
0:33:20
2
740
590
450
230
1
3
 
0:43:40
3
950
755
575
295
1
3
 
0:55:40
4
1 215
965
735
375
1
4
 
1:09:30
5
1 555
1 235
940
485
1
5
 
1:25:40
6
1 995
1 580
1 205
620
1
6
 
1:44:20
7
2 550
2 025
1 540
790
1
7
 
2:06:10
8
3 265
2 590
1 970
1 015
1
9
 
2:31:20
9
4 180
3 315
2 520
1 295
1
10
 
3:00:30
10
5 350
4 245
3 230
1 660
1
12
1
3:34:20
11
6 845
5 430
4 130
2 125
2
15
1
4:13:40
12
8 765
6 950
5 290
2 720
2
18
1
4:59:10
13
11 220
8 900
6 770
3 480
2
21
1
5:52:10
14
14 360
11 390
8 665
4 455
2
26
1
6:53:30
15
18 380
14 580
11 090
5 705
2
31
1
8:04:40
16
23 530
18 660
14 200
7 300
2
37
1
9:27:10
17
30 115
23 885
18 175
9 345
2
44
1
11:02:50
18
38 550
30 570
23 260
11 965
2
53
1
12:54:00
19
49 340
39 130
29 775
15 315
2
64
1
15:02:50
20
63 155
50 090
38 110
19 600
2
77
2
17:32:10

Acropolis
When a City constructs an Acropolis, it becomes the Central City, and makes it invulnerable to capture. And only the Central City's Resource Field can reach Lv. 10 or above. Acropolis allows players to recruit a Pioneer and Diplomat to expand territorial borders. Each player can only have 1 Acropolis.

Requires: Level 5 Command Post;

 

Level
Wood
Stone
Gems
Food
Population
Commerce/day
Sub-cities
Time Required
1
550
800
750
250
1
6
 
1:23:20
2
705
1 025
960
320
1
7
 
1:41:40
3
900
1 310
1 230
410
1
9
 
2:03:00
4
1 155
1 680
1 575
525
1
10
 
2:27:40
5
1 475
2 145
2 015
670
1
12
 
2:56:10
6
1 890
2 750
2 575
860
1
15
 
3:29:20
7
2 420
3 520
3 300
1 100
1
18
 
4:08:00
8
3 095
4 505
4 220
1 405
1
21
 
4:52:40
9
3 965
5 765
5 405
1 800
1
26
 
5:44:20
10
5 075
7 380
6 920
2 305
1
31
1
6:44:30
11
6 495
9 445
8 855
2 950
2
37
1
7:54:10
12
8 310
12 090
11 335
3 780
2
45
1
9:15:10
13
10 640
15 475
14 505
4 835
2
53
1
10:49:00
14
13 615
19 805
18 570
6 190
2
64
1
12:37:40
15
17 430
25 355
23 770
7 925
2
77
2
14:44:00
16
22 310
32 450
30 425
10 140
2
92
2
17:10:30
17
28 560
41 540
38 940
12 980
2
111
2
20:00:20
18
36 555
53 170
49 845
16 615
2
133
2
23:17:20
19
46 790
68 055
63 805
21 270
2
160
2
27:05:50
20
59 890
87 110
81 670
27 225
2
192
3
31:31:00

Library
Ancient tomes holding generations of knowledge inhabit these dusty shelves. A well-kept library will speed up army researching times.

Requires: Level 10 Academy;

 

Level
Wood
Stone
Gems
Food
Population
Commerce/day
Research speed
Time Required
1
1 400
1 330
1 200
400
3
4
110%
0:50:00
2
1 790
1 700
1 535
510
2
4
120%
1:03:00
3
2 295
2 180
1 965
655
2
5
130%
1:18:00
4
2 935
2 790
2 515
840
2
6
140%
1:35:30
5
3 760
3 570
3 220
1 075
2
7
150%
1:55:50
6
4 810
4 570
4 125
1 375
2
9
160%
2:19:20
7
6 155
5 850
5 280
1 760
2
11
170%
2:46:40
8
7 880
7 485
6 755
2 250
2
13
180%
3:18:20
9
10 090
9 585
8 645
2 880
2
15
190%
3:55:10
10
12 915
12 265
11 070
3 690
2
19
200%
4:37:40
11
16 530
15 700
14 165
4 720
3
22
210%
5:27:10
12
21 155
20 100
18 135
6 045
3
27
220%
6:24:30
13
27 080
25 725
23 210
7 735
3
32
230%
7:31:00
14
34 660
32 930
29 710
9 905
3
39
240%
8:48:10
15
44 370
42 150
38 030
12 675
3
46
250%
10:17:40
16
56 790
53 950
48 680
16 225
3
55
260%
12:01:30
17
72 690
69 060
62 310
20 770
3
67
270%
14:02:00
18
93 045
88 395
79 755
26 585
3
80
280%
16:21:40
19
119 100
113 145
102 085
34 030
3
96
290%
19:03:50
20
152 445
144 825
130 670
43 555
3
115
300%
22:11:50

Amphitheater
An Amphitheater brings entertainment to your Polis. Every time a large-scale event is held here, it will greatly increase your Polis\' Prosperity.

Requires: Level 10 Agora ,Level 1 Library;

 

Level
Wood
Stone
Gems
Food
Population
Commerce/day
Time Required
1
1 250
1 110
1 260
600
4
6
3:28:20
2
1 600
1 420
1 615
770
2
7
4:06:40
3
2 050
1 820
2 065
985
2
9
4:51:10
4
2 620
2 330
2 640
1 260
2
10
5:42:40
5
3 355
2 980
3 380
1 610
2
12
6:42:30
6
4 295
3 815
4 330
2 060
3
15
7:52:00
7
5 500
4 880
5 540
2 640
3
18
9:12:30
8
7 035
6 250
7 095
3 380
3
21
10:45:50
9
9 005
8 000
9 080
4 325
3
26
12:34:10
10
11 530
10 240
11 620
5 535
3
31
14:39:50
11
14 755
13 105
14 875
7 085
3
37
17:05:40
12
18 890
16 775
19 040
9 065
3
45
19:54:50
13
24 180
21 470
24 370
11 605
3
53
23:11:00
14
30 950
27 480
31 195
14 855
3
64
26:58:30
15
39 615
35 175
39 930
19 015
3
77
31:22:30
16
50 705
45 025
51 110
24 340
4
92
36:28:40
17
64 905
57 635
65 425
31 155
4
111
42:23:50
18
83 075
73 770
83 740
39 875
4
133
49:15:50
19
106 340
94 430
107 190
51 040
4
160
57:13:40
20
136 115
120 870
137 200
65 335
4
192
66:28:10

Military Buildings

The buildings are places where provide all kinds of functions for the city’s development. When you determine your development direction in the early, middle and later stage, building constructions according to the plans with specific purposes will provide strong support of your city’s development. If you pay attention to military force, military buildings such as Barracks, Academy and Stable must be developed emphatically.

 Command Post
The Command Post is your military center and main source for Hero information. One a Military Post reaches Lv.10, you can then order the Siege Weaponry Units to carry out rigorous attacks.

Requires: None

Level
Wood
Stone
Gems
Food
Population
Commerce/day
Time Required
1
110
160
90
70
1
1
0:01:30
2
140
205
115
90
1
1
0:03:00
3
180
260
145
115
1
2
0:09:00
4
230
335
190
145
1
2
0:12:00
5
295
430
240
190
1
2
0:15:00
6
380
550
310
240
1
3
1:44:20
7
485
705
395
310
1
4
2:06:10
8
620
900
505
395
1
4
2:31:20
9
795
1 155
650
505
1
5
3:00:30
10
1 015
1 475
830
645
1
6
3:34:20
11
1 300
1 890
1 065
825
2
7
4:13:40
12
1 660
2 420
1 360
1 060
2
9
4:59:10
13
2 130
3 095
1 740
1 355
2
11
5:52:10
14
2 725
3 960
2 230
1 735
2
13
6:53:30
15
3 485
5 070
2 850
2 220
2
15
8:04:40
16
4 460
6 490
3 650
2 840
2
18
9:27:10
17
5 710
8 310
4 675
3 635
2
22
11:02:50
18
7 310
10 635
5 980
4 650
2
27
12:54:00
19
9 360
13 610
7 655
5 955
2
32
15:02:50
20
11 980
17 420
9 800
7 620
2
38
17:32:10

Barracks
The place to recruit troops is the Barracks. But before recruitment, the Unit type must be researched and undergone training in the Gymnasium. As the Barracks increases in level, recruitment time will decrease significantly.
 
Requires: Level 1 Command Post
Level
Wood
Stone
Gems
Food
Population
Commerce/day
Recruit Time
Time Required
1
210
140
260
120
4
1
100%
0:01:00
2
270
180
335
155
2
1
90%
0:03:00
3
345
230
425
195
2
2
81%
0:09:00
4
440
295
545
250
2
2
73%
0:12:00
5
565
375
700
320
2
2
66%
0:15:00
6
720
480
895
410
3
3
59%
1:44:20
7
925
615
1 145
530
3
4
53%
2:06:10
8
1 180
790
1 465
675
3
4
48%
2:31:20
9
1 515
1 010
1 875
865
3
5
43%
3:00:30
10
1 935
1 290
2 400
1 105
3
6
39%
3:34:20
11
2 480
1 655
3 070
1 415
3
7
35%
4:13:40
12
3 175
2 115
3 930
1 815
3
9
31%
4:59:10
13
4 060
2 710
5 030
2 320
3
11
28%
5:52:10
14
5 200
3 465
6 435
2 970
3
13
25%
6:53:30
15
6 655
4 435
8 240
3 805
3
15
23%
8:04:40
16
8 520
5 680
10 545
4 870
4
18
21%
9:27:10
17
10 905
7 270
13 500
6 230
4
22
19%
11:02:50
18
13 955
9 305
17 280
7 975
4
27
17%
12:54:00
19
17 865
11 910
22 120
10 210
4
32
15%
15:02:50
20
22 865
15 245
28 310
13 065
4
38
14%
17:32:10
Tavern
Taverns are a place to meet and hire Heroes of all kinds. The level of the Tavern determines the number of Heroes you can hire, as well as the number of Oases you can occupy.
 
Requires: Level 5 Command Post
Level
Wood
Stone
Gems
Food
Population
Commerce/day
Oases Allowed
Time Required
1
700
670
700
240
2
1
 
0:01:30
2
930
890
930
320
1
1
 
0:08:00
3
1 240
1 185
1 240
425
1
2
 
0:18:00
4
1 645
1 575
1 645
565
1
2
 
0:59:50
5
2 190
2 095
2 190
750
1
2
 
1:09:20
6
2 915
2 790
2 915
1 000
2
3
 
1:20:30
7
3 875
3 710
3 875
1 330
2
4
 
1:33:20
8
5 155
4 930
5 155
1 765
2
4
 
1:48:20
9
6 855
6 560
6 855
2 350
2
5
 
2:05:40
10
9 115
8 725
9 115
3 125
2
6
1
2:25:50
11
12 125
11 605
12 125
4 155
2
7
1
2:49:10
12
16 125
15 435
16 125
5 530
2
9
1
3:16:10
13
21 445
20 525
21 445
7 350
2
11
1
3:47:30
14
28 520
27 300
28 520
9 780
2
13
1
4:24:00
15
37 935
36 310
37 935
13 005
2
15
2
5:06:10
16
50 450
48 290
50 450
17 300
3
18
2
5:55:10
17
67 100
64 225
67 100
23 005
3
22
2
6:52:00
18
89 245
85 420
89 245
30 600
3
27
2
7:58:00
19
118 695
113 605
118 695
40 695
3
32
2
9:14:20
20
157 865
151 095
157 865
54 125
3
38
3
10:43:10
Academy
The Academy is where your troops are trained and instructed in the ways of war. As the Academy increases in level, you will be able to train a larger variety of soldiers.
Requires: Level 3 Barracks
Level
Wood
Stone
Gems
Food
Population
Commerce/day
Time Required
1
220
160
90
40
4
5
0:01:30
2
280
205
115
50
2
6
0:03:00
3
360
260
145
65
2
7
0:09:00
4
460
335
190
85
2
8
0:12:00
5
590
430
240
105
2
10
0:15:00
6
755
550
310
135
3
12
1:44:20
7
970
705
395
175
3
14
2:06:10
8
1 240
900
505
225
3
17
2:31:20
9
1 585
1 155
650
290
3
21
3:00:30
10
2 030
1 475
830
370
3
25
3:34:20
11
2 595
1 890
1 065
470
3
30
4:13:40
12
3 325
2 420
1 360
605
3
36
4:59:10
13
4 255
3 095
1 740
775
3
43
5:52:10
14
5 445
3 960
2 230
990
3
51
6:53:30
15
6 970
5 070
2 850
1 270
3
62
8:04:40
16
8 925
6 490
3 650
1 625
4
74
9:27:10
17
11 425
8 310
4 675
2 075
4
89
11:02:50
18
14 620
10 635
5 980
2 660
4
106
12:54:00
19
18 715
13 610
7 655
3 405
4
128
15:02:50
20
23 955
17 420
9 800
4 355
4
153
17:32:10
Blacksmith
Blacksmith is where you research and improve the Equipment of your troops. Great Equipment will have a major impact on the defense of your troops.
Requires: Level 1 Academy
 
Level
Wood
Stone
Gems
Food
Population
Commerce/day
Time Required
1
170
200
380
130
4
2
0:01:30
2
220
255
485
165
2
3
0:08:00
3
280
330
625
215
2
3
0:18:00
4
355
420
795
275
2
4
1:09:30
5
455
535
1 020
350
2
5
1:25:40
6
585
685
1 305
445
3
6
1:44:20
7
750
880
1 670
570
3
7
2:06:10
8
955
1 125
2 140
730
3
9
2:31:20
9
1 225
1 440
2 740
935
3
10
3:00:30
10
1 570
1 845
3 505
1 200
3
12
3:34:20
11
2 005
2 360
4 485
1 535
3
15
4:13:40
12
2 570
3 020
5 740
1 965
3
18
4:59:10
13
3 290
3 870
7 350
2 515
3
21
5:52:10
14
4 210
4 950
9 410
3 220
3
26
6:53:30
15
5 390
6 340
12 045
4 120
3
31
8:04:40
16
6 895
8 115
15 415
5 275
4
37
9:27:10
17
8 825
10 385
19 730
6 750
4
44
11:02:50
18
11 300
13 290
25 255
8 640
4
53
12:54:00
19
14 460
17 015
32 325
11 060
4
64
15:02:50
20
18 510
21 780
41 380
14 155
4
77
17:32:10
Armory
The Armory researches how to make deadly weapons even deadlier and thus increase the Attack of your troops in a major way.
Requires: Level 3 Academy
Level
Wood
Stone
Gems
Food
Population
Commerce/day
Time Required
1
130
210
410
130
4
2
0:01:30
2
165
270
525
165
2
3
0:08:00
3
215
345
670
215
2
3
0:18:00
4
275
440
860
275
2
4
1:09:30
5
350
565
1 100
350
2
5
1:25:40
6
445
720
1 410
445
3
6
1:44:20
7
570
925
1 805
570
3
7
2:06:10
8
730
1 180
2 310
730
3
9
2:31:20
9
935
1 515
2 955
935
3
10
3:00:30
10
1 200
1 935
3 780
1 200
3
12
3:34:20
11
1 535
2 480
4 840
1 535
3
15
4:13:40
12
1 965
3 175
6 195
1 965
3
18
4:59:10
13
2 515
4 060
7 930
2 515
3
21
5:52:10
14
3 220
5 200
10 150
3 220
3
26
6:53:30
15
4 120
6 655
12 995
4 120
3
31
8:04:40
16
5 275
8 520
16 630
5 275
4
37
9:27:10
17
6 750
10 905
21 290
6 750
4
44
11:02:50
18
8 640
13 955
27 250
8 640
4
53
12:54:00
19
11 060
17 865
34 880
11 060
4
64
15:02:50
20
14 155
22 865
44 645
14 155
4
77
17:32:10
Stable
Constructing a Stable allows the Barracks to use this building in order to recruit Cavalry. But this first requires that you research all related technologies in the highlighted areas. The higher the level of the Stable, the less time you need to recruit cavalry.
Requires: Level 3 Armory, Level 5 Academy

Level
Wood
Stone
Gems
Food
Population
Commerce/day
Recruit Time
Time Required
1
260
140
220
100
5
2
100%
0:01:30
2
335
180
280
130
3
3
90%
0:03:00
3
425
230
360
165
3
3
81%
0:09:00
4
545
295
460
210
3
4
73%
0:12:00
5
700
375
590
270
3
5
66%
0:15:00
6
895
480
755
345
3
6
59%
1:51:20
7
1 145
615
970
440
3
7
53%
2:14:10
8
1 465
790
1 240
565
3
9
48%
2:40:40
9
1 875
1 010
1 585
720
3
10
43%
3:11:20
10
2 400
1 290
2 030
920
3
12
39%
3:47:00
11
3 070
1 655
2 595
1 180
4
15
35%
4:28:20
12
3 930
2 115
3 325
1 510
4
18
31%
5:16:20
13
5 030
2 710
4 255
1 935
4
21
28%
6:11:50
14
6 435
3 465
5 445
2 475
4
26
25%
7:16:20
15
8 240
4 435
6 970
3 170
4
31
23%
8:31:10
16
10 545
5 680
8 925
4 055
4
37
21%
9:58:00
17
13 500
7 270
11 425
5 190
4
44
19%
11:38:40
18
17 280
9 305
14 620
6 645
4
53
17%
13:35:30
19
22 120
11 910
18 715
8 505
4
64
15%
15:51:00
20
28 310
15 245
23 955
10 890
4
77
14%
18:28:10

 

Sentry
When the enemy approaches, the Sentry will allow your city to be a step ahead with defensive long-range units.
Requires: Level 5 Academy
Level
Wood
Stone
Gems
Food
Population
Commerce/day
Recruit Time
Time Required
1
630
420
780
360
4
1
100%
0:33:20
2
805
540
1 000
460
2
1
90%
0:43:40
3
1 030
690